AI Insights · Timothy · October 2021
Top 5 Superhero Games on Android in Australia: Q3 2021
Explore the performance of the top 5 superhero games on Android in Australia during Q3 2021, featuring trends in weekly downloads, revenue, and active users.
The third quarter of 2021 saw some interesting trends in the performance of the top 5 superhero games on the Android platform in Australia. Below, we break down the weekly downloads, revenue, and active user metrics for each game, sourced from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE
The game saw a significant spike in revenue in early July, reaching approximately $91K in the week of July 12. However, this was followed by a decline, with revenue dropping to around $21K by the end of September. Weekly downloads peaked at 3.4K in mid-July but gradually declined to 142 by the end of the quarter. Active users increased to 6K in mid-July but settled around 3.8K by the end of September.
Marvel Contest of Champions
This game maintained a relatively stable revenue throughout the quarter, with the highest revenue of around $47K in late June and early July. Downloads showed a slight increase towards the end of the quarter, peaking at 579 in the last week of September. Active users saw minor fluctuations, maintaining an average of approximately 2.4K throughout the quarter.
MARVEL Strike Force: Squad RPG
Revenue for this game showed a steady increase, peaking at around $31K in mid-September. Weekly downloads remained relatively stable, ranging between 743 and 1K. The active user count hovered around 2K, with minor fluctuations throughout the quarter.
MHA: The Strongest Hero
This game experienced a decline in revenue, starting at $20K in late June and dropping to approximately $5.5K by the end of September. Downloads also decreased over the quarter, from 1.6K to 491. Active users followed a similar trend, declining from 2.9K to around 1.2K by the end of the quarter.
MARVEL Future Revolution
Despite being released in late August, this game quickly gained traction. Revenue peaked at approximately $26K in the last week of August but saw a gradual decline to around $8.5K by the end of September. Downloads followed a similar pattern, starting strong with around 16.8K in the launch week and decreasing to 1.1K by the end of the quarter. Active users peaked at 14.5K in the first week but dropped to 3.5K by the end of September.
For more detailed insights, visit Sensor Tower.